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14 Window Placement

Sawfish supports multiple ways of placing new windows on the display. There is a “current” placement mode for normal windows, and another mode for transient windows.

Variable: place-window-mode

A symbol indicating the method of placing normal windows. This defaults to top-left.

Variable: place-transient-mode

A symbol indicating the method of placing transient windows. This defaults to centered-on-parent.

Function: placement-mode name

Return the placement mode object corresponding to name.

Variable: placement-modes

List of names of all placement modes. Sawfish 1.3 ships with the following placement modes:

In all of these placement modes, the mode is responsible for taking the window object as an argument, and manipulating its position with, e.g., move-window-to.

The window to be placed avoids overlapping with already existing “avoided” windows (see Avoided Windows), unless the position is explicitly specified by coordinates, or placement mode interactively is used.

Variable: stagger-placement-step

In stagger placement mode, the distance down and to the right from the previously placed window to the new one. This is measured in pixels.

There are two circumstances in which Sawfish will place a window: either the window has just been created, or Sawfish has begun managing the window’s display. In the latter case, the window will have the placed property.

Variable: ignore-program-positions

When t, program position size hints are not considered when placing windows.

You can define your own placement modes.

Function: define-placement-mode name fun &keywords for-normal for-dialogs

Define a new window placement mode called name (a symbol). The function fun will be called with a single argument when a window should be placed using this mode. The single argument is the window to be placed.

If the for-normal keyword is t, then this placement mode is marked as valid for place-window-mode. The same applies to for-dialogs and place-transient-mode.

Function: autoload-placement-mode name module-name &keywords for-normal for-dialogs

Define placement mode name (a symbol) to be loaded from structure structure-name (a symbol) when first referenced. The keyword-args are passed along to the call to define-placement-mode that creates the placement mode.


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